Clank Going Commando

Clank Going Commando

Clank Going Commando

Clank Turnaround Front

Clank Turnaround Front

Clank Turnaround Back

Clank Turnaround Back

Wire and Face Count

Wire and Face Count

Turnaround

UDIM 1001

UDIM 1001

UDIM 1002

UDIM 1002

UDIM 1003

UDIM 1003

Nodes

Nodes

My favorite childhood video game is "Ratchet & Clank," so recreating Clank was a personal and nostalgic project.

Instead of replicating Insomniac's stylized theme I decided to go down a more realistic route when creating Clank, while also retaining his key features we all know and love. I was always curious about Clank's articulation, particularly in the real world applications behind his joints and mechanical functions; I modeled a ball in socket for his ankles, a hydraulic armpit, pelvis tube and a rotating component for the fingers that would make sense in theory. These were areas I felt Insomniac could improve and I wanted to explore that area of design.

I also felt as though the metal SBSAR files I had on hand weren't what I was looking for, so I made a custom smart material for his brushed metal through Substance Painter.

The background is a direct reference to "Ratchet & Clank 2: Going Commando" game cover for PS2 from 2003.

Enjoy!