• Sculpted conceptually accurate characters in Zbrush focusing on design and anatomy
• Retopologized character sculpts in Maya with poly budget constraints and optimized topology flow to ensure effective skinning deformations
• UV unwrapped characters; maximizing texture real-estate while preserving pixel density
• Created detailed PBR character textures using Substance Painter and Photoshop
• Collaborated with colleagues on the development, direction, and vision of playable characters to
streamline pipelines and workflows for game production
• Took the lead on the Zbrush pipeline and was accountable for producing reference-accurate sculpts
• Streamlined team sculpting workflow in Zbrush by designing and implementing custom VDM and
IMM brushes decreasing 2 hours of production time per model
• Facilitated intern duties by providing guidance and instruction on the modeling pipeline
• Efficiently packaged 2 to 3 prop assets per week
• Conducted tests on custom scripts to automate asset turnarounds for the Maxwell renderer
• Led the studio’s Zbrush pipeline; responsible for producing reference-accurate sculpts
• Streamlined team sculpting workflow in Zbrush by designing and implementing custom VDM and IMM brushes decreasing 2 hours of production time per model
• Facilitated intern duties by providing guidance and instruction on the modeling pipeline
• Efficiently packaged 2 to 3 prop assets per week for client reviews
• Conducted tests on custom scripts to automate asset turnarounds for the Maxwell renderer
• Empowered business efforts by designing unique marketing collateral such as business cards, venue cards, banners and icons through PS and AI
• Designed promotional advertisement boosting customer loyalty
• Presented web designer constructive visual feedback to capture brand identity
• Readily prepared 14 quality product-related advertisements every week, increasing channel engagement and stimulating customer interest