Mykhaylo Vuchastyy
Mykhaylo Vuchastyy
Character Artist, Play Mechanix
Greater Chicago Area, United States

Resume PDF

Skills

XgenMarvelous DesignerMaya3Ds MaxArnoldZbrushSubstance PainterPhotoshopIllustratorUV UnwrappingRe-topologyanatomyCharacter ModelingHard Surface ModelingDrawingUnrealPBR Texturing

Software proficiency

Maya
Maya
3ds Max
3ds Max
Arnold
Arnold
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Xgen
Xgen
Illustrator
Illustrator
Unreal Engine
Unreal Engine
Unity
Unity
Marvelous Designer
Marvelous Designer

Experience

  • Character Artist at Play Mechanix
    United States of America
    June 2022 - Present

    • Sculpted conceptually accurate characters in Zbrush focusing on design and anatomy

    • Retopologized character sculpts in Maya with poly budget constraints and optimized topology flow to ensure effective skinning deformations

    • UV unwrapped characters; maximizing texture real-estate while preserving pixel density

    • Created detailed PBR character textures using Substance Painter and Photoshop

    • Collaborated with colleagues on the development, direction, and vision of playable characters to

    streamline pipelines and workflows for game production

  • 3D Artist at The Big Picture Machine
    Chicago, United States of America
    January 2020 - May 2020

    • Took the lead on the Zbrush pipeline and was accountable for producing reference-accurate sculpts

    • Streamlined team sculpting workflow in Zbrush by designing and implementing custom VDM and

    IMM brushes decreasing 2 hours of production time per model

    • Facilitated intern duties by providing guidance and instruction on the modeling pipeline

    • Efficiently packaged 2 to 3 prop assets per week

    • Conducted tests on custom scripts to automate asset turnarounds for the Maxwell renderer

  • Co - Op 3D Artist at Farm Creative Parlor
    Chicago, United States of America
    September 2019 - January 2020

    • Led the studio’s Zbrush pipeline; responsible for producing reference-accurate sculpts

    • Streamlined team sculpting workflow in Zbrush by designing and implementing custom VDM and IMM brushes decreasing 2 hours of production time per model

    • Facilitated intern duties by providing guidance and instruction on the modeling pipeline

    • Efficiently packaged 2 to 3 prop assets per week for client reviews

    • Conducted tests on custom scripts to automate asset turnarounds for the Maxwell renderer

  • Media Coordinator at Nadiya's Cupcakes INC.
    Wood Dale, United States of America
    July 2018 - Present

    • Empowered business efforts by designing unique marketing collateral such as business cards, venue cards, banners and icons through PS and AI

    • Designed promotional advertisement boosting customer loyalty

    • Presented web designer constructive visual feedback to capture brand identity

    • Readily prepared 14 quality product-related advertisements every week, increasing channel engagement and stimulating customer interest